Finally, the most powerful camcorder app for the iPad comes to the iPhone 4 & iPod Touch (4th gen)!
"This app is tremendously fun and easy to use. The price is right and the features are plentiful. If you have an iPad 2, you will want this app."-- AppAdvice.com"What I liked: Everything. This app is a lot of fun. If you use the video function of your iPad 2, or would like to, then this app is worth buying..."-- PadGadget.com"100% must have photography app!!! With excellent in-built features and movie-like effects, this is one of the best iPad applications."-- Robert Fisher (on TopAppReviews101.com)Featured by Apple as "New & Noteworthy" in Photography.
MovieCam easily serves as a replacement for the iPad 2 camcorder. Use it to take all your videos! It improves on the iPad 2 camcorder by providing useful-but-missing features such as 8x digital zoom and contrast enhancement.
Furthermore, MovieCam additionally allows you to stylize your videos so that you can achieve your own artistic vision. Bestow your movies with the look and feel of films such as 300 and Sin City without the hours of post-processing afterward.
Each effect provides a set of sliders to adjust the effect in real-time so that you can see exactly what will be recorded. You can even adjust the effects while recording to make a black and white scene gradually saturate with color or make a red coat stand out against the monochromatic backdrop. Unlock many more possibilities with MovieCam’s effects options.
MovieCam includes a number of presets for you to choose from (oil painting, newscast, romantic, vintage, “normal”, golden red, gothic, moonlit, video game). View the live video feed as it would appear with each effect and choose your favorite!
MovieCam is currently available only for the iPad 2.
You can find it on iTunes at:
http://itunes.apple.com/us/app/moviecam/id446619305?mt=8
Keep on the lookout for the upcoming iPhone 4 version as well.
Check out the sample video as well:
The firebeast is one of the more formidable monsters in the labyrinth stages of A Wizard's Odyssey. As potential heroes quickly find out, it is invulnerable to fire-based attacks. In fact, only water-based spells can stop the firebeast's relentless charges.
The picture above shows progressive stages in the monster's design. The leftmost rendering is a wireframe rendering, which shows how the firebeast's surface has been divided up into sets of triangles. Every character in the game is first described as a set of triangles because modern graphics cards are very efficient at drawing them.
The center rendering is a Gouraud-shaded solid rendering. Gouraud shading is a very common way of drawing solid objects that somewhat hides the object's faceted representation (flat triangles).
The rightmost rendering is a textured rendering. We have effectively glued artist-drawn images onto each of the triangles to give the firebeast more interesting details without introducing more triangles.
Once the firebeast model is fully textured, we load it up into a custom animator program to define various animation poses.
This picture shows one frame in which the firebeast is taking a hit. One of its leg components is translucent because we are editing that part in the animation editor. After all the animation frames and inter-frame timings are set, we save all the data and load it into the game. The game can then, based on the mood of the firebeast, choose some animation sequence to play and smoothly transition between the animation frames using a process called interpolation.
Here is an in-game scene where the firebeast has just finished a stomp; the stomp releases a shock-wave that propagates very quickly outward. In response, the player has activated the fire-protection spell which can counter any fire-based attack.
Hope you enjoyed this behind-the-scenes look at the firebeast's design!